Permanent game feature suggestion
Dungeon Defense type of event.
Game is strictly co-op
Players will split into 2 teams.
Each team will need to defend their Main Towers and sub-Towers
while trying to destroy the other team’s towers.
The main towers will keep spawning waves of walking and auto
attacking monsters.
These monsters will attack the other team’s players or
monsters or towers.
Players can attack monsters and towers but cannot attack
other players.
To prevent players with over-powered characters, the
characters that can be chosen will be pre-set and configured characters with standard
artifacts and weapons for players to choose.
The type of monsters in the waves that are spawn can be chosen
and configured by each team at any time using point system.
Example Total points is 50, to spawn one hilichurl is 1 point
but a cicin mage is 5 points for example.
Total number cannot exceed 50 points.
Throughout the fight, the Total points will increase for
each team as they destroy the opponent towers.
The map can have 3 lanes for each team with 3 sub towers on
each lane and all lanes leading to the main tower (total 10 towers).
Players can also configure the defense mechanism on each towers
using Tower Point system.
Similar to the enemy wave spawning point. The team can spend
the points to equip towers with different attacks, healing abilities etc.
The game ends once all towers from one team is destroyed.
Winning Team gets to spin a wheel of rewards to obtain
random rewards.
Regards
I have another suggestion on Dungeon Tower Raid