Saturday, October 23, 2021

Genshin Impact Suggestion

 Permanent game feature suggestion

 

Dungeon Defense type of event.

 

Game is strictly co-op

Players will split into 2 teams.

Each team will need to defend their Main Towers and sub-Towers while trying to destroy the other team’s towers.

 

The main towers will keep spawning waves of walking and auto attacking monsters.

These monsters will attack the other team’s players or monsters or towers.

 

Players can attack monsters and towers but cannot attack other players.

To prevent players with over-powered characters, the characters that can be chosen will be pre-set and configured characters with standard artifacts and weapons for players to choose.

The type of monsters in the waves that are spawn can be chosen and configured by each team at any time using point system.

 

Example Total points is 50, to spawn one hilichurl is 1 point but a cicin mage is 5 points for example.

Total number cannot exceed 50 points.

Throughout the fight, the Total points will increase for each team as they destroy the opponent towers.

 

The map can have 3 lanes for each team with 3 sub towers on each lane and all lanes leading to the main tower (total 10 towers).

Players can also configure the defense mechanism on each towers using Tower Point system.

Similar to the enemy wave spawning point. The team can spend the points to equip towers with different attacks, healing abilities etc.

 

The game ends once all towers from one team is destroyed.

Winning Team gets to spin a wheel of rewards to obtain random rewards.


Regards

I have another suggestion on Dungeon Tower Raid

Genshin Impact Suggestion

 

Permanent game feature suggestion

 Dungeon Tower raid type of event.

Similar to Labyrinth Warriors but different in many aspects.

Every time a player attempts the raid, the map will be randomly generated such that the paths are randomized, the art theme of the area is randomized (example forest type area or snow type area etc).

The enemies (eg lvl80) that spawns will be randomized each time.

Player will explore the dungeon similar to Labyrinth Warriors or Story mode dungeons (eg. Palace in a Pool) and fight waves of monsters.

The levels can also have puzzles in between for player to solve

The level will finish off with a random boss fight.

The time taken to finish the level will be recorded down (considered as Raid Level 1 completed).

 

Once complete, player can replay again and everything will be randomly generated again.

But this time round, the level of all enemies will increase by 1 (ie level 81)

Player will play thru to clear the whole random generated dungeon again.

Total time taken to finish will be recorded down (considered as Raid Level 2 completed)

 

Player can then replay again and everything will be randomly generated again

Enemies will now be level 82.

Player will clear the Raid Level 3 and time taken will be recorded.

 

Player can keep replaying to keep fighting higher and higher level of Raid with enemies of increasing levels until they can no longer clear due to enemies being too powerful.

 

When the player fails at a Raid, the player will need to restart from Raid Level 1 again and climb up again.

 

Rewards:

Two ladders of rewards.

One ladder of rewards for solo play

One ladder of rewards for co-op play

Every Raid level the player clear, there will be a reward for player to collect once for each Raid level (similar to Battle Pass level)

Both reward ladders reset every week.

The top 20 shortest total time taken for to clear to the highest Raid level of the server will be displayed for all players to see on the event page (one leaderboard for solo and one for co-op).

 

Regards

I will submit another suggest for Tower defense type permanent event