Permanent game feature suggestion
Similar to Labyrinth Warriors but different in many aspects.
Every time a player attempts the raid, the map will be
randomly generated such that the paths are randomized, the art theme of the
area is randomized (example forest type area or snow type area etc).
The enemies (eg lvl80) that spawns will be randomized each
time.
Player will explore the dungeon similar to Labyrinth
Warriors or Story mode dungeons (eg. Palace in a Pool) and fight waves of
monsters.
The levels can also have puzzles in between for player to
solve
The level will finish off with a random boss fight.
The time taken to finish the level will be recorded down (considered
as Raid Level 1 completed).
Once complete, player can replay again and everything will
be randomly generated again.
But this time round, the level of all enemies will increase
by 1 (ie level 81)
Player will play thru to clear the whole random generated dungeon
again.
Total time taken to finish will be recorded down (considered
as Raid Level 2 completed)
Player can then replay again and everything will be randomly
generated again
Enemies will now be level 82.
Player will clear the Raid Level 3 and time taken will be
recorded.
Player can keep replaying to keep fighting higher and higher
level of Raid with enemies of increasing levels until they can no longer clear
due to enemies being too powerful.
When the player fails at a Raid, the player will need to
restart from Raid Level 1 again and climb up again.
Rewards:
Two ladders of rewards.
One ladder of rewards for solo play
One ladder of rewards for co-op play
Every Raid level the player clear, there will be a reward
for player to collect once for each Raid level (similar to Battle Pass level)
Both reward ladders reset every week.
The top 20 shortest total time taken for to clear to the
highest Raid level of the server will be displayed for all players to see on
the event page (one leaderboard for solo and one for co-op).
Regards
I will submit another suggest for Tower defense type
permanent event
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